<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Accessibility on Give 'n' Go</title><link>https://give-n-go.co/tags/accessibility/</link><description>Recent content in Accessibility on Give 'n' Go</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 10 Feb 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://give-n-go.co/tags/accessibility/index.xml" rel="self" type="application/rss+xml"/><item><title>Motion That Looks Good but Reads Badly</title><link>https://give-n-go.co/notes/motion-that-looks-good-but-reads-badly/</link><pubDate>Mon, 10 Feb 2025 00:00:00 +0000</pubDate><guid>https://give-n-go.co/notes/motion-that-looks-good-but-reads-badly/</guid><description>&lt;p>There is a category of animation that earns applause on social media and headaches in production. It looks impressive in isolation: elastic bounces, dramatic page transitions, parallax layers sliding in different directions at different speeds. But put it in a real interface where someone is trying to complete a task, and the same motion becomes noise. The user&amp;rsquo;s attention, instead of being guided, is scattered.&lt;/p>
&lt;p>After curating hundreds of visual experiments and watching how people interact with motion-heavy interfaces, a few patterns consistently mark the line between motion that communicates and motion that confuses.&lt;/p></description></item><item><title>Accessibility for Decorative Motion</title><link>https://give-n-go.co/guides/accessibility-for-decorative-motion/</link><pubDate>Fri, 10 May 2024 00:00:00 +0000</pubDate><guid>https://give-n-go.co/guides/accessibility-for-decorative-motion/</guid><description>&lt;p>Decorative motion is one of the defining characteristics of polished front-end work. Hover transitions, scroll-triggered reveals, loading animations, and subtle state changes all contribute to an interface that feels alive and responsive. But motion is also one of the most common accessibility failure points. For users with vestibular disorders, motion sensitivity, or certain cognitive conditions, the same animation that makes an interface feel polished can make it feel unusable. This guide covers how to build motion-rich interfaces that remain accessible to everyone, with practical implementation patterns, testing approaches, and the design philosophy that makes inclusive animation possible. We address the prefers-reduced-motion query, focus management around animated elements, ARIA considerations, and how to think about motion as a progressive enhancement rather than a baseline requirement.&lt;/p></description></item><item><title>Navigation</title><link>https://give-n-go.co/collections/navigation/</link><pubDate>Sun, 10 Sep 2023 00:00:00 +0000</pubDate><guid>https://give-n-go.co/collections/navigation/</guid><description>&lt;h2 id="navigation-as-structural-design">Navigation as Structural Design&lt;/h2>
&lt;p>Navigation is the most structurally consequential UI element on any page. It determines how people discover content, how search engines understand hierarchy, and how the entire page layout responds to interaction. Getting navigation wrong cascades into every other design decision.&lt;/p>
&lt;p>The pieces in this collection explore navigation not as a solved problem but as a design space with real trade-offs. Hamburger menus save space but hide structure. Mega-menus expose depth but overwhelm on touch devices. Tab systems work beautifully for flat hierarchies but collapse under deep nesting.&lt;/p></description></item></channel></rss>