<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Performance on Give 'n' Go</title><link>https://give-n-go.co/tags/performance/</link><description>Recent content in Performance on Give 'n' Go</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 15 Aug 2024 00:00:00 +0000</lastBuildDate><atom:link href="https://give-n-go.co/tags/performance/index.xml" rel="self" type="application/rss+xml"/><item><title>Image Delivery for Gallery Sites</title><link>https://give-n-go.co/guides/image-delivery-for-gallery-sites/</link><pubDate>Thu, 15 Aug 2024 00:00:00 +0000</pubDate><guid>https://give-n-go.co/guides/image-delivery-for-gallery-sites/</guid><description>&lt;p>Gallery sites live and die on image quality. Every page is image-heavy by design. The hero images, card thumbnails, collection grids, and featured study visuals are the content, not decoration around the content. That makes image delivery the single highest-impact performance consideration for any visual gallery. This guide covers the practical decisions behind image format selection, compression tuning, responsive sizing, lazy loading, and delivery optimization, drawn from running a gallery site where every page has at least one large visual and most have several. We address format trade-offs, JPG quality tuning, dimension strategies, layout shift prevention, and how to think about image performance holistically rather than obsessing over individual file sizes.&lt;/p></description></item><item><title>Animation Performance in Real UI</title><link>https://give-n-go.co/guides/animation-performance-in-real-ui/</link><pubDate>Thu, 15 Jun 2023 00:00:00 +0000</pubDate><guid>https://give-n-go.co/guides/animation-performance-in-real-ui/</guid><description>&lt;p>Browser-based animation work lives or dies on timing, restraint, and how much layout pain you create under the hood. A beautiful easing curve means nothing if it triggers layout recalculation on every frame and drops to 15fps on a mid-range phone. In this guide, I break down how to build performant UI animations using CSS, SVG, and lightweight JavaScript, with examples drawn from real front-end pattern work and production performance testing. We cover the rendering pipeline, compositor-friendly properties, frame budget management, paint reduction, testing methodology, and the trade-offs that determine whether an animation helps or hurts the experience.&lt;/p></description></item></channel></rss>