<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Process on Give 'n' Go</title><link>https://give-n-go.co/tags/process/</link><description>Recent content in Process on Give 'n' Go</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 15 Jan 2025 00:00:00 +0000</lastBuildDate><atom:link href="https://give-n-go.co/tags/process/index.xml" rel="self" type="application/rss+xml"/><item><title>How to Document UI Experiments</title><link>https://give-n-go.co/guides/how-to-document-ui-experiments/</link><pubDate>Wed, 15 Jan 2025 00:00:00 +0000</pubDate><guid>https://give-n-go.co/guides/how-to-document-ui-experiments/</guid><description>&lt;p>Most front-end visual experiments die twice. Once when the browser tab closes, and again when you try to remember how you achieved that effect six months later. Documentation is what prevents both deaths. Not heavy-process documentation with templates and review cycles, but lightweight, consistent capture that turns ephemeral experiments into a searchable, reusable reference. This guide covers practical approaches to documenting visual work throughout the development process, from first sketch to polished result. We address what to capture, when to capture it, how to organize the archive, and the minimum viable documentation that makes experiments findable and reproducible without turning documentation into a chore.&lt;/p></description></item></channel></rss>